Interview Questions

Get ready for your next interview with our comprehensive question library

Design Patterns Interview Questions

Filter by Difficulty

1.

What are Design Patterns and why are they important?

beginner

Design patterns are reusable solutions to commonly occurring problems in software design. They represent best practices and proven solutions that have evolved over time. Design patterns are important because they:

  • Provide a common vocabulary for developers
  • Reduce development time by offering tested solutions
  • Improve code maintainability and readability
  • Promote loose coupling and high cohesion
  • Help avoid common design pitfalls

The concept was popularized by the "Gang of Four" (GoF) book which categorized 23 fundamental patterns into Creational, Structural, and Behavioral categories.

2.

What are the three main categories of Design Patterns?

beginner

The three main categories are:

  1. Creational Patterns: Deal with object creation mechanisms, trying to create objects in a manner suitable to the situation (e.g., Singleton, Factory, Builder)

  2. Structural Patterns: Deal with object composition and relationships between entities (e.g., Adapter, Decorator, Facade)

  3. Behavioral Patterns: Focus on communication between objects and the assignment of responsibilities (e.g., Observer, Strategy, Command)

3.

Explain the Singleton Pattern and when you would use it.

beginner

The Singleton pattern ensures that a class has only one instance and provides global access to that instance.

When to use:

  • Database connections
  • Logger instances
  • Configuration settings
  • Thread pools

Basic implementation:

public class Singleton {
    private static Singleton instance;
    
    private Singleton() {}
    
    public static synchronized Singleton getInstance() {
        if (instance == null) {
            instance = new Singleton();
        }
        return instance;
    }
}
4.

Explain the Factory Method Pattern.

beginner

The Factory Method pattern creates objects without specifying their exact classes. It defines an interface for creating objects, but lets subclasses decide which class to instantiate.

Example:

interface Animal {
    void makeSound();
}

abstract class AnimalFactory {
    abstract Animal createAnimal();
}

class DogFactory extends AnimalFactory {
    Animal createAnimal() {
        return new Dog();
    }
}

Benefits:

  • Loose coupling between creator and concrete products
  • Easy to extend with new product types
  • Follows Open/Closed Principle
5.

Explain the Adapter Pattern with an example.

beginner

The Adapter pattern allows incompatible interfaces to work together. It acts as a bridge between two incompatible interfaces.

Example:

// Existing interface
interface MediaPlayer {
    void play(String filename);
}

// Incompatible interface
interface AdvancedPlayer {
    void playVlc(String filename);
}

// Adapter
class MediaAdapter implements MediaPlayer {
    AdvancedPlayer advancedPlayer;
    
    public void play(String filename) {
        if (filename.endsWith(".vlc")) {
            advancedPlayer = new VlcPlayer();
            advancedPlayer.playVlc(filename);
        }
    }
}

Use cases:

  • Integrating third-party libraries
  • Working with legacy code
  • Making incompatible APIs work together
6.

Explain the Facade Pattern and its benefits.

beginner

The Facade pattern provides a simplified interface to a complex subsystem. It hides the complexity of the system and provides an easier interface for clients.

Benefits:

  • Simplifies client interaction
  • Reduces dependencies on internal classes
  • Promotes loose coupling
  • Makes the subsystem easier to use

Example:
A computer facade that hides the complexity of starting CPU, memory, hard drive, etc., and provides a simple start() method.

7.

Explain the Observer Pattern.

beginner

Upgrade to Premium to see the answer

Upgrade to Premium
8.

What is the Strategy Pattern and when would you use it?

beginner

Upgrade to Premium to see the answer

Upgrade to Premium
9.

Explain the Iterator Pattern.

beginner

Upgrade to Premium to see the answer

Upgrade to Premium
10.

Explain the difference between a Design Pattern and an Algorithm.

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
11.

What is the difference between Composition and Inheritance in the context of Design Patterns?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
12.

What are the problems with the Singleton Pattern?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
13.

How would you implement a thread-safe Singleton?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
14.

What's the difference between Factory Method and Abstract Factory patterns?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
15.

Explain the Builder Pattern and when it's useful.

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
16.

What is the Prototype Pattern and when would you use it?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
17.

What is the Decorator Pattern and how does it work?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
18.

What is the difference between Adapter and Facade patterns?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
19.

Explain the Composite Pattern.

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
20.

What is the Proxy Pattern and what are its types?

intermediate

Upgrade to Premium to see the answer

Upgrade to Premium
Showing 1 to 20 of 45 results

Premium Plan

$10.00 /monthly
  • Access all premium content - interview questions, and other learning resources

  • We regularly update our features and content, to ensure you get the most relevant and updated premium content.

  • 1000 monthly credits

  • Cancel anytime