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SOLID Principles Interview Questions

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1.

What are the SOLID principles and why are they important in software development?

beginner

SOLID is an acronym representing five fundamental design principles for object-oriented programming that promote clean, maintainable, and extensible code:

  • S - Single Responsibility Principle: A class should have only one reason to change
  • O - Open/Closed Principle: Software entities should be open for extension but closed for modification
  • L - Liskov Substitution Principle: Objects should be replaceable with instances of their subtypes
  • I - Interface Segregation Principle: Clients should not depend on interfaces they don't use
  • D - Dependency Inversion Principle: Depend on abstractions, not concretions

Benefits of following SOLID principles:

  • Maintainability: Changes are localized and predictable
  • Flexibility: Easy to extend and modify existing functionality
  • Testability: Components can be tested in isolation
  • Reusability: Well-designed components can be reused across different contexts
  • Reduced coupling: Components are loosely connected and independently changeable
  • Code clarity: Intent and structure are clearer and easier to understand
2.

What is the Single Responsibility Principle?

beginner

The Single Responsibility Principle states that a class should have only one reason to change, meaning it should have only one responsibility or job. A class should focus on a single aspect of the software's functionality.

Example of violation:

class User {
    private String name;
    private String email;
    
    // User data management
    public void setName(String name) { this.name = name; }
    
    // Email functionality - violates SRP
    public void sendEmail(String message) {
        // email sending logic
    }
    
    // Database operations - violates SRP
    public void saveToDatabase() {
        // database saving logic
    }
}

Better approach:

class User {
    private String name;
    private String email;
    // Only user data management
}

class EmailService {
    public void sendEmail(User user, String message) { }
}

class UserRepository {
    public void save(User user) { }
}
3.

Explain the Open/Closed Principle with an example.

beginner

The Open/Closed Principle states that software entities should be open for extension but closed for modification. You should be able to add new functionality without changing existing code.

Example:

// Violates OCP - need to modify for new shapes
class AreaCalculator {
    public double calculateArea(Object shape) {
        if (shape instanceof Rectangle) {
            Rectangle r = (Rectangle) shape;
            return r.width * r.height;
        } else if (shape instanceof Circle) {
            Circle c = (Circle) shape;
            return Math.PI * c.radius * c.radius;
        }
        return 0;
    }
}

// Follows OCP - extensible without modification
interface Shape {
    double calculateArea();
}

class Rectangle implements Shape {
    public double calculateArea() {
        return width * height;
    }
}

class AreaCalculator {
    public double calculateArea(Shape shape) {
        return shape.calculateArea();
    }
}
4.

What is the Liskov Substitution Principle?

beginner

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5.

What is the Interface Segregation Principle?

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6.

Explain the Dependency Inversion Principle.

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7.

How do SOLID principles relate to code maintainability and testability?

intermediate

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8.

How do you identify when a class violates the Single Responsibility Principle?

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9.

What design patterns help achieve the Open/Closed Principle?

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10.

What are the key rules for maintaining LSP compliance?

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11.

How does ISP relate to cohesion and coupling?

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12.

What's the difference between ISP and SRP?

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13.

What is Dependency Injection and how does it relate to DIP?

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14.

What are the benefits and potential drawbacks of strictly following SRP?

expert

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15.

How do you balance OCP with YAGNI (You Aren't Gonna Need It) principle?

expert

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16.

How do you identify and fix LSP violations in existing code?

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17.

How do you apply DIP in scenarios without a DI container?

expert

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18.

What are the trade-offs of applying DIP extensively?

expert

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19.

How do SOLID principles interact with each other? Can following one principle violate another?

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20.

How do you introduce SOLID principles to a legacy codebase?

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