&x gives the address of x, and *p reads or writes the value at that address, so changing *p changes x. A pointer is a variable that stores such an address. The type *int means a pointer to an int, and its zero value is nil. Dereferencing a nil pointer panics at run time.
Go uses pass by value for every argument. Pass a pointer when a function must change the caller's variable, or when copying a large struct costs too much. Go has no pointer arithmetic. The garbage collector keeps a value alive while any pointer to it exists, so returning a pointer to a local variable is safe.
var x int = 42
var p *int = &x // p points to x
fmt.Println(*p) // Dereference: prints 42
*p = 21 // Change value through pointer
fmt.Println(x) // prints 21
// Zero value of pointer is nil
var ptr *int
if ptr == nil {
fmt.Println("Pointer is nil")
}
Rewriting in plainer words…
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